You've come all this way to get supplies for your enclave, but a woman with a violent past and a menacing present stands in your way. What will you do to get what you want?

A proof-of-concept narrative engine inspired by Meguey and Vincent Baker's roleplaying game Apocalypse World, with a framework built around the concept of "moves" that snowball into consequences. Fairly barebones, but with room to expand on later.

For more information about how I put it together, check out the GitHub Repo!

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