The Poisoned Hills
You've come all this way to get supplies for your enclave, but a woman with a violent past and a menacing present stands in your way. What will you do to get what you want?
A proof-of-concept narrative engine inspired by Meguey and Vincent Baker's roleplaying game Apocalypse World, with a framework built around the concept of "moves" that snowball into consequences. Fairly barebones, but with room to expand on later.
For more information about how I put it together, check out the GitHub Repo!
Status | Prototype |
Platforms | HTML5 |
Author | curubethion |
Genre | Interactive Fiction |
Tags | conversation, demo, PbtA, Post-apocalyptic, Singleplayer |
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